Reviewed On: PlayStation 5 (PRO Specifically)
Also Available On: Nintendo Switch, PC, Xbox Series X/S, and Xbox GamePass Ultimate/PC
Price: $24.99
Developer: Stormteller Games
Publisher: Thunderful Games
Release Date: June 17th, 2025

Please note: A review code was provided for this review, but it does not influence the opinions stated here in any way.

Stormteller Games has been around for a long time, but this is the first game under their new name. Lost in Random was originally released in 2021 under the EA Originals label with Zoink developing the game. I bought the game immediately, and I really fell in love with the world of Random. I love it when unique games come out; oh boy, this game had a unique artistic style. It felt like a universe that someone like Tim Burton would create. I definitely wanted a sequel to come out, but I didn’t know if they would ever do it. Well, Lost in Random is back with The Eternal Die. The gameplay in this game is completely different than the first game, as this one is a full roguelike title and it tells the story of the Queen of Random, Aleksandra, after she was trapped by the Black Die. I will say the game isn’t perfect, but I am super glad that the IP for Lost in Random isn’t forgotten about.

A stylized depiction of Queen Aleksandra, a character from Lost in Random: The Eternal Die, holding the ancient Black Die, with mystical architecture in the background.
Beginning Scene. Captured on PS5 Pro.

You play as Aleksandra and her dice named Fortune after she is transported into the Black Die. She needs to find a way to get out and back to the world of Random. Well, to do this, you have to defeat the thing that trapped you in there. A formidable opponent called Mare. In order to get to Mare, you have to overcome 4 distinct worlds, each with a boss at the end. Throughout your adventure, there are certain characters and individuals whom you can help that are also trapped within the dice. Each character has a story to tell that talks more about the world of random, their connection with Aleksandra, and how they ended up there. They also will ask you to help them, and in helping all the characters possible, you get to see different things you otherwise wouldn’t. Throughout the game, you will also uncover special rooms that will show a past memory or story about what was done to her or what she did to others. The story was seriously better than I thought it was going to be, and while the original still is better story-wise, the story in Eternal Die is still good!

The Eternal Die completely changes the rules and gameplay of the original title and turns the game into a roguelike. In traditional roguelike fashion, you should not expect to win on the first few runs you do. You start with a basic dash, sword, and standard charge attack. During runs, you will gain helpful resources that will aid you on the adventure to upgrade yourself. You also gain helpful allies over time to assist you in the game, including Rack and Aama, who are there to support you with permanent upgrades to your character and your weapons. You can find upgrade parts called PIP throughout your runs that get you new abilities. Aama provides upgrades like revives, a one-time damage protection, max health increases, increases to damage output, better resource collection, and more. To get all of these upgrades, it takes a bit of grinding, so you will have to play a lot to unlock everything possible. Rack can provide you with different weapons or weapon powers other than the basic standard sword you start with. There are four types, and each weapon has four kinds of boosts or abilities that will help in battle that you can choose from. These require a different upgrade currency that you will also find during runs, and these require much less compared to PIP to upgrade everything. On top of these two, other characters provide things like story or new costumes that you can get during runs.

A screenshot from the game 'Lost in Random: The Eternal Die' showing the weapons menu, featuring a gem-encrusted staff and a character with a spiked armor design.

So, what do you actually do in runs? Well, each run is a little different, considering it is a roguelike. You are going to be doing a lot of dashing around, killing enemies, fighting bosses, finding items, using items, shopping at the store, making on-the-fly choices, and so much more. Throughout the run, you will gain different skills and abilities that will be temporary while you have the relic on your character. You can gain new relics by finding chests, defeating battle rooms, completing a mini game, and purchasing them in the shop. Below is a little tiny snippet of gameplay that includes a battle room, plus gaining an item at the end after the battle. Sometimes there are chests, PIP, or other resources, health, and more. The game is never the same during runs and finding pieces to get more abilities in the run is critical to win in the game.

Visually speaking, Lost in Random is stunning from top to bottom. While The Eternal Die doesn’t reach the heights of the original, it still stands out on its two feet as its own unique art. It still captures the feeling of the world of Random and the cartoonish pop-up world, but it has a bit of a spin since you are in Mare’s world of the dice. The original was 3D and this is more of a top-down game, so the art has to match the new style of the kind of game it is, and this one definitely works in the roguelike art style. The characters are all unique and they feel like they completely fit in the world of random, whether it is new ones or ones that you have seen before. Every game from Thunderful Games I have played has terrific art, and Lost in Random: The Eternal Die is no exception.

A top-down view of a character named Aleksandra in a video game setting, standing near glowing pits and navigating a stylized environment with mechanical elements.
Captured on PS5 Pro.

Unfortunately, one of the weakest parts of the game is the music. I still remember some of the music from the original Lost in Random years later, but I won’t really remember this game’s soundtrack. There isn’t a great music set when you are battling, whether that be for normal enemies or bosses. Each of the 4 areas has a different vibe while always feeling eerie, but it just felt like basic background music that won’t stick with me in any way. With that being said, the voice acting on the other hand is really good. Not just from the main lead of Aleksandra, but also Rack, Aama, Chance, and everyone else that you meet throughout your adventure. Each character has their own unique sound without any two having the exact same tone, demeanor, and kinds of words they use. The audio design in the game is a mixed bag, but it wasn’t a dealbreaker or deterrent for me to complete it.

A character named Aleksandra in a fantastical setting, showcasing unique artistic elements, with dice scattered around and a purple light in the background.
Captured on PS5 Pro.

Crashes are absolutely one of the worst things that could happen in a roguelike game, regardless of how long you have put into a run thus far. Thankfully, in Lost in Random: The Eternal Die, throughout my 13-hour playthrough, there were a total of 0 crashes. Unfortunately, there were a couple of bugs in the game that I experienced. During one of my runs, I beat one of the Formageddon bosses but as soon as I beat it, I got hit with a bunch of damage from something on the screen and it killed me. Thankfully, I had a couple of revives left and I was able to keep going, but it was still a bug since I was never hit in any future run after this, even with the same things on the screen.

A vibrant, surreal depiction of a creature resembling a giant, colorful egg with a blue and purple texture, resting in a small pool surrounded by stone structures and lush green foliage. A character in the foreground appears to be observing the creature and a die is placed nearby.
Meet Aama. Captured on PS5 Pro.

The other bug I had was actually during one of my first runs, and that was the loading time for one of the areas. Load times are usually quick without much issue, but during one transition from Area 1 to Boss 1, it took a solid 30-40 seconds of black screen where I thought the game was broken. Thankfully, it did load after a while, but it was scary for a little while when I was waiting. Besides these two issues, I didn’t really run into any glitches throughout the game like enemies’ behavior being broken, getting stuck in walls, or other things of the like. I noticed today (June 17th) that there was a day 1 update for the game, but I am unsure what was fixed in the game.

Overall, my love of the roguelike genre has been growing consistently over the years. Some titles are better designed than others, and thankfully, Lost in Random: The Eternal Die is well designed in its story, gameplay, and artistic style. There are some issues when it comes to artificial grinding for PIP. If you want to get all the Aama blessings, the overall music is not as good as the music from the original Lost in Random, and a personal gripe when it comes to getting trophies for the game. Four of the trophies require not taking damage during boss fights, and that is something I don’t like in games, especially roguelikes since it is all RNG luck with a bit of skill mixed in. Personally, even with these issues and a couple of bugs that I experienced during runs, the game is a lot of fun. It tells a great story about who Aleksandra is, it has great art and visuals, and a fun gameplay loop that will always keep you on your toes. The Eternal Die is not like the original single-player story-focused game with platforming and action adventure vibes, but rather it takes the core concept of “Random Rules” and seriously plays with it in the best way it can… by being a roguelike.

Review Score: 8.5/10

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