
On September 8, 2021, Playstation studios announced their new addition to their ever-growing team. The latest studio to join their roster of quality developers is FireSprite. FireSprite has worked on games for Playstation before in the past, most notably The Playroom and The Playroom VR in collaboration with Sony Studio Japan’s Asobi division.


They’ve also worked on a horror/rogue-like title that was released in the summer of last year called The Persistence/ The Persistence VR, which obtained a 78 score on Metacritic. Another fun little game that they worked on is Run, Sackboy Run! which you can find now on Apple and Android app stores as well as PS Vita…if you can even find it!
In traditional fashion, whenever something big happens for Playstation, a blog post goes up with comments from someone on the team. This time, Jim Ryan had this to say:
We are delighted to welcome Firesprite into the PlayStation family. We have a rich history of working with the founders of Firesprite and are excited to grow the PlayStation presence in Liverpool. The portfolio of titles Firesprite has developed has continually demonstrated the team’s ability to transcend traditional gameplay experiences and brilliantly showcase the potential of our hardware.”
The co-creator of FireSprite, Graeme Ankers, MD decided to share his mutual excitement via the Playstation Blog and had this to say:
Today is an incredibly exciting day for Firesprite as we join PlayStation Studios with the backing of Hermen and the entire PlayStation Family. We are very much looking forward to the next part of our journey!
Firesprite, headquartered in Liverpool in the North-West of the UK, was founded in 2012 with the vision of creating games that bring new innovations to any experience we develop. The North-West is steeped in gaming history, producing many iconic developers, publishers and games such as WipEout. Many of our ‘Sprites developed and shaped titles from this era and we are very proud of those roots!
We’ve had the pleasure of working with many talented developers and publishers across the industry and PlayStation in particular has been a friend and co-development partner for the best part of a decade, collaborating together on many exciting projects including The PlayRoom, Run Sackboy! Run and The PlayRoom VR.
PlayStation also gave us the opportunity to create our own IP, The Persistence, and we were given the creative freedom to explore, innovate, and release a survival horror game we are immensely proud of. Now, as a first party studio, we know we have the full support of PlayStation in furthering our heritage of combining creativity and technical innovation to offer some truly unique experiences for PlayStation fans.
I firstly want to thank PlayStation and their community for the warm welcome into a family of incredible creators. I’d also like to thank all of our ‘Sprites, past and present, who have helped shape the Firesprite we see today. I’m proud of the talent we have at Firesprite and you’ll continue to hear and see more from us all very soon!
We can’t wait to show you what we have been working on……we’re just getting started 😊!
I’m just as excited as Jim and Graeme to see what else FireSprite can bring to the table for us to enjoy. Stay tuned for more info!